de_util ~master (2018-03-09T16:23:35Z)
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RenderBuffer.readDepthComponent
devisualization
util
opengl
renderbuffer
RenderBuffer
struct
RenderBuffer
float
[]
readDepthComponent
(
uint
x
= 0
,
uint
y
=
height_
)
Parameters
x
Type:
uint
Default: 0 (left)
y
Type:
uint
Default: height (top), use 0 for bottom
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readDepthComponent